![]() Most of the other compartments are almost completely unarmored. Therefore, some later battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. It is fun to make fires and destroy modules, but it takes far longer to sink ships.A projectile that enters the ship can encounter up to four or five layers of armor and may stop or ricochet at each layer. However as you get to the higher levels, HE becomes even worse, a lot don't even bother using it for the lightly armoured ships. Thus, HE is superior against lightly armored targets that AP might overpenetrate, including destroyers and carrier decks.ĪP is superior against more well-armored targets which would resist HE shells, like cruisers, carrier hulls, and especially battleships. Thus while AP in WoT is a reliable penetrator that deals moderate damage, in Warships they either penetrate heavy armor, dealing more damage than HE, or overpenetrate light armor, dealing substantially less damage than HE. AP, however performs slightly differently as they are not purely kinetic penetrators as in WoT, but are actually fused HE shells designed to penetrate armor before detonating. ![]() So from what I understand, the situations in which HE performs well are similar to WoT, in that if a target is poorly armored, HE will hit for high damage.
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