![]() You have to go back to hunting for clues again. Lose a single bout, or leave the dungeon for any reason, and the entire edifice vanishes. It's here, choosing between paths that might contain randomized rewards or riddles as well as enemies, that Shandalar feels most like Slay the Spire. ![]() Inside dungeons you can't save, and your life points don't refill between duels. That's good! The same dungeon might also have Power Struggle permanently in effect, meaning that every turn a random card swaps ownership. One dungeon might include a Black Lotus, a card that gives you three mana of any color. Each clue tells you a little more about what you'll face, what color most of the enemies will be, and what rewards will be lying around. The best cards could only be found in dungeons, which had to be uncovered by foregoing the ante reward for defeating wizards and demanding dungeon clues instead. What was serious about Shandalar was the challenge. ![]() (Image credit: MicroProse) The Mighty Nine
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